Skyforge is one of those games that’s mostly flown under the radar except for those hungry for something new in an MMO and fans of either Allods Team or Obsidian Entertainment fans. Even so, the game has its merits that can make it worth the play for action MMOG and MMORPG fans.
While Skyforge doesn’t bring much that’s truly new to the MMO scene, it blends a few tried and true concepts in a way that’s pretty easy to swallow.
It skips being open world and instead is hub-based, much like the Phantasy Star Online series. However, unlike Phantasy Star Online, there are massive questing areas outside of the standard linear dungeons that let you quest as you would in a normal MMO while interacting with other players. To top it all off, the dungeons themselves are pretty cool in their own right.
The above is paired with fluid action combat which is almost akin to that of Blade & Soul (for those who have or want to play it) where there is an auto-lock on for some abilities and free-casting for others. It’s slower than Blade & Soul, however; but supplements that combat style with a dash mechanic and the Impulse system, which encourages the use of certain abilities once the Impulse bar is full to do extra damage.
If all of the above and being a deity with your own pack of followers doesn’t interest you, you may be better giving Skyforge a pass. But if it does even remotely, you may want to give this one a shot. It’s good fun and absolutely gorgeous – you just have to look past the weekly Spark cap and the hub-style area selection.