Coming first to the PlayStation 4, Xbox One, and Nintendo Switch on October 18, Sinner: Sacrifice for Redemption comes from publishing company Another Indie and is heavily inspired by both Demon’s Souls and Dark Souls.
Where those games are expansive in scope, Sinner is more predicated on skill and intense battles against looming bosses – hence the “boss battler” moniker given to it by its developers.
In Sinner: Sacrifice for Redemption, players take control of Adam, a soldier who must answer for his sordid past. He embarks on a adventure where he must come to terms with what he’s done, facing hordes of monsters and creatures eager to rip him limb from limb.
Many of these creatures are based on the seven deadly sins, detailing how Adam must rise against man’s greatest follies and go beyond them to achieve redemption.
The creatures Adam faces also seem to have a connection to him. They’re meant to remind him of his crimes, torturing both his mind and his body – literally.
Before facing off against a monster, Adam must sacrifice a part of himself. This gives him a permanent debuff, making every future battle that much more difficult as the debuffs stack.
He’ll lose health, armor pieces, and even weapons for each sacrifice.
When a player completes the entire game, they can start their journeyagain in New Game+ mode, where they can use alternative gear to help them slay the beasts that lie ahead all over again.
Another Indie’s Iain Garner, Director of Developer Relations, had this to say about the games ferocity and unforgiving nature:
You can expect Sinner: Sacrifice for Redemption to arrive on Nintendo Switch, PlayStation 4, and Xbox One on October 18. The game will also debut on Windows and Mac as a First on Discord launch title, later this year, along with a follow-up Steam release.
The game is currently priced at $18.99.